Sunday, May 2, 2010

Writing an ALSA driver: Setting up capture

Now that we have an ALSA card initialized and registered with the middle layer we can move on to describing to ALSA our capture device. Unfortunately for anyone wishing to do playback, I will not be covering that since my device driver only provides for capture. If I end up implementing the playback feature, I will make an additional post.

So let's get started. ALSA provides a PCM API in its middle layer. We will be making use of this to register a single PCM capture device that will have a number of subdevices depending on the low level hardware I have. NOTE: All of the initialization below must be done just before the call to snd_card_register() in the last posting.

struct snd_pcm *pcm;
ret = snd_pcm_new(card, card->driver, 0, 0, nr_subdevs,
                  &pcm);
if (ret < 0)
        return ret;

In the above code we allocate a new PCM structure. We pass the card we allocated beforehand. The second argument is a name for the PCM device, which I have just conveniently set to the same name as the driver. It can be whatever you like. The third argument is the PCM device number. Since I am only allocating one, it's set to 0.

The third and fourth arguments are the number of playback and capture streams associated with this device. For my purpose, playback is 0 and capture is the number I have detected that the card supports (4, 8 or 16).

The last argument is where ALSA allocates the PCM device. It will associate any memory for this with the card, so when we later call snd_card_free(), it will cleanup our PCM device(s) as well.

Next we must associate the handlers for capturing sound data from our hardware. We have a struct defined as such:

static struct snd_pcm_ops my_pcm_ops = {
        .open      = my_pcm_open,
        .close     = my_pcm_close,
        .ioctl     = snd_pcm_lib_ioctl,
        .hw_params = my_hw_params,
        .hw_free   = my_hw_free,
        .prepare   = my_pcm_prepare,
        .trigger   = my_pcm_trigger,
        .pointer   = my_pcm_pointer,
        .copy      = my_pcm_copy,
};

I will go into the details of how to define these handlers in the next post, but for now we just want to let the PCM middle layer know to use them:

snd_pcm_set_ops(pcm, SNDRV_PCM_STREAM_CAPTURE,
                &my_pcm_ops);
pcm->private_data = mydev;
pcm->info_flags = 0;
strcpy(pcm->name, card->shortname);

Here, we first set the capture handlers for this PCM device to the one we defined above. Afterwards, we also set some basic info for the PCM device such as adding our main device as part of the private data (so that we can retrieve it more easily in the handler callbacks).

Now that we've made the device, we want to initialize the memory management associated with the PCM middle layer. ALSA provides some basic memory handling routines for various functions. We want to make use of it since it allows us to reduce the amount of code we write and makes working with userspace that much easier.

ret = snd_pcm_lib_preallocate_pages_for_all(pcm,
                     SNDRV_DMA_TYPE_CONTINUOUS,
                     snd_dma_continuous_data(GFP_KERNEL),
                     MAX_BUFFER, MAX_BUFFER);
if (ret < 0)
        return ret;

The MAX_BUFFER is something we've defined earlier and will be discussed further in the next post. Simply put, it's the maximum size of the buffer in the hardware (the maximum size of data that userspace can request at one time without waiting on the hardware to produce more data).

We are using the simple continuous buffer type here. Your hardware may support direct DMA into the buffers, and as such you would use something like snd_dma_dev() along with your PCI device to initialize this. I'm using standard buffers because my hardware will require me to handle moving data around manually.

Next post we'll actually define the hardware and the handler callbacks.

<< Prev | Next >>

Saturday, May 1, 2010

Writing an ALSA driver: The basics

In my last post I described a bit of hardware that I am writing an ALSA driver for. In this installment, I'll dig a little deeper into the base driver. I wont go into the details of the module and PCI initialization that was already present in my driver (I developed the core and v4l2 components first, so all of that is taken care of).

So first off I needed to register with ALSA that we actually have a sound card. This bit is easy, and looks like this:

struct snd_card *card;
ret = snd_card_create(SNDRV_DEFAULT_IDX1, "MySoundCard",
                      THIS_MODULE, 0, &card);
if (ret < 0)
        return ret;

This asks ALSA to allocate a new sound card with the name "MySoundCard". This is also the name that appears in /proc/asound/ as a symlink to the card ID (e.g. "card0"). In my particular instance I actually name the card with an ID number, so it ends up being "MySoundCard0". This is because I can, and typically do, have more than one installed at a time for this type of device. I notice some other sound drivers do not do this, probably because they don't expect more than one to be installed at a time (think HDA, which is usually embedded on the motherboard, and so wont have two or more inserted into a PCIe slot). Next, we set some of the properties of this new card.

strcpy(card->driver, "my_driver");
strcpy(card->shortname, "MySoundCard Audio");
sprintf(card->longname, "%s on %s IRQ %d", card->shortname,
        pci_name(pci_dev), pci_dev->irq);
snd_card_set_dev(card, &pci_dev->dev);

Here, we've assigned the name of the driver that handles this card, which is typically the same as the actual name of your driver. Next is a short description of the hardware, followed by a longer description. Most drivers seem to set the long description to something containing the PCI info. If you have some other bus, then the convention would follow to use information from that particular bus. Finally, set the parent device associated with the card. Again, since this is a PCI device, I set it to that.

Now to set this card up in ALSA along with a decent description of how the hardware works. We add the next bit of code to do this:

static struct snd_device_ops ops = { NULL };
ret = snd_device_new(card, SNDRV_DEV_LOWLEVEL, mydev, &ops);
if (ret < 0)
        return ret;

We're basically telling ALSA to create a new card that is a low level sound driver. The mydev argument is passed as the private data that is associated with this device, for your convenience. We leave the ops structure as a no-op here for now.

Lastly, to complete the registration with ALSA:

if ((ret = snd_card_register(card)) < 0)
        return ret;

ALSA now knows about this card, and lists it in /proc/asound/ among other places such as /sys. We still haven't told ALSA about the interfaces associated with this card (capture/playback). This will be discussed in the next installment. One last thing, when you cleanup your device/driver, you must do so through ALSA as well, like this:

snd_card_free(card);

This will cleanup all items associated with this card, including any devices that we will register later.

<< Prev | Next >>

Friday, April 30, 2010

Writing an ALSA driver

Over the past week I've been writing an ALSA driver for an MPEG-4 capture board (4/8/16 channel). What I discovered is there are not many good documents on the basics of writing a simple ALSA driver. So I wanted to share my experience in the hopes that it would help others.

My driver needed to be pretty simple. The encoder produced 8Khz mono G.723-24 ADPCM. So you can avoid the wikepedia trip, that's 3-bits per sample, or 24000 bits per second. The card produced this at a rate of 128 samples per interrupt (48 bytes) for every channel available (you cannot disable each channel).

The card delivered this data in a 32kbyte buffer, split into 32 pages. Each page was written as 48*20 channels, which took up 960 bytes of the 1024 byte page (it could do up to this number, but for my purposes I was only using 4, 8 or 16 channels of encoded data depending on the capabilities of the card).

Now, let's set aside the fact that ALSA does not have a format spec for G.723-24, so my usage entails dumping out the 48 bytes to userspace as unsigned 8-bit PCM (and my userspace application handles the G.723-24 decoding, knowing that it is getting this data).

First, where to start in ALSA. I had to decide how to expose these capture interfaces. I could have exposed a capture device for each channel, but instead I chose to expose one capture interface with a subdevice for each channel. This made programming a bit easier, gave a better overview of the devices as perceived by ALSA, and kept /dev/snd/ less cluttered (especially when you had multiple 16-channel cards installed). It also made programming userspace easier since it kept channels hierarchically under the card/device.

Next post, I'll discuss how the initial ALSA driver is setup and exposed to userspace.

Next >>

Sunday, October 25, 2009

First Facebook App...

So I spent the majority of yesterday up until about 5am this morning, and most of today, finishing up my first booct application.

It's a cheesy music type application. I got the idea when this song was stuck in my head for 3 days straight. Basically a social way of telling friends/visitors what song is stuck in your head. It has the added bonus of being able to purchase the music and uses Amazon's Web Services. I get paid a percentage of purchases through the affiliate program.

If you want to check it out, go see Head Music on facebook.

Where the hell have I been?

Well that's a damn good question. Looks like I've been off the map for about 6 months now. Completely dropped off the face of the earth, at least as far as the open source community is concerned.

So what happened to me? Long story (always is when you really mean you don't want to talk about it). Fact is, I'm not sure what happened. It's almost amnesiatic (real word? Firefox says 'no').

Anyway, time to move one from there and forward to here and then beyond. Currently unemployed, which sucks. Started writing my own applications. Decided to take a crack at making money directly. No, this isn't code-for-hire type stuff. It's the ugly underbelly of the Internet: bucks-off-of-click-throughs. I like to call it "booct" (pronounced like "booked").

So I've been working on getting booct the past couple of weeks. The usual suspects come into play: Facebook, Amazon, MySpace, iPhone App Store, various affiliate programs, etc. There's a vast sea of ways to make money for people who can push content. I'm hoping that as a one-man programmer/content-pusher, I can do my part to clog your social networking with games, quizzes and other useless items and trinkets.

So welcome me back, but don't expect much.